Destiny 2's Gameplay Reveal Is Highly Disappointing


One of my favorite games released the past few years has been Destiny. It was a bit rough in the beginning but through years of patching, tweaking and expansions, Bungie fixed it up into a terrific overall game. At least now there's more to do than just collect materials for trading. Destiny 2's gameplay has left me with pure disappointment. Maybe I was just too hopeful, but it doesn't look like anything more than a huge expansion pack.

If Bungie had told us that this was the latest expansion, no one would question it. That's because the graphics are mildy increased, the gameplay is the same, and a variation of the same classes: Warlock, Titan and Hunter. That doesn't mean it will be a bad game, but it certainly doesn't feel like a proper sequel to a huge game like Destiny.


There are new worlds to explore such as Nessus, Titan, and Io. Another zone they're introducing is cut content from Destiny called European Dead Zone.

Raids and Strikes are back, with the ability to invite randoms to a Raid, but only if you're in a Clan. Bungie was hyping up Clans as almost a new feature, but I've been in the Teen Mutant Ninja Turtles clan since the launch of Destiny 1.

They did add a new Crucible mode named Countdown. No details on that yet. The only other new mode I've seen is called Lost Sectors, where you travel through dungeons to find rare loot after slaying a boss.

Speaking of Crucible, the Crucible is now limited to 4v4. Because less is more, right?

If you were expecting the game to run a little better on console since last generation systems are not holding it back, you're wrong. Destiny 2 on console will be capped at 30 frames per second. In 2017, a sequel to a game that's not graphically leap and bounds better, is going to be capped at 30 frames per second.

Yikes.

There is some good news if you're a PC gamer and were planning on checking this out. Destiny 2 is going to support 4K resolution, 21:9 ultra wide monitors, and it will have an uncapped framerate. That comes with another possible disappointment with the announcement this will be an exclusive on the Blizzard App (formerly Battle.net App) meaning Steam is out of the question.

What a bad reveal for one of the most anticipated games of 2017.


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2 comments:

  1. What were you expecting then? If this just felt like a glorified expansion instead of a sequel, I don't know what to tell you. All we really have seen is just basic gameplay and not much else about how we interact with the world. This is a first person shooter. Were you expecting something other than characters shooting enemies with guns? By your logic, Halo 2 should have been just an expansion of Halo because it is still the same gameplay. You also complained about the graphics but in this day and age, its much harder to get a large graphical increase compared to even 10 years ago. Personally, I'm excited by this reveal. It didn't show me everything I wanted to see but it is definitely a step in the right direction from Destiny 1.

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    1. I think a good chunk of the internet also feel the same way, along with friends of mine who've played Destiny with me. If you look at vanilla Destiny compared to what it is today after TTK's content, it's a different feeling game.

      Halo 2 and Halo:CE are a lot different in terms of gameplay. Sure, it's a shooter. But Halo 2 introduced a ton of new mechanics, including duel welding, online gameplay and flying in multiplayer.

      27 minute footage of Destiny 2 and it doesn't look much different. I expected more from a big budget game, and so did lots of other Destiny fans. https://www.youtube.com/watch?v=DFSQZKkmetU

      That said, I'm excited to try the beta and eventually play the game because even as what I consider a huge DLC package, it's still Destiny and I love Destiny a lot. See this long-winded review of TTK for example: http://www.doubledpads.com/2016/06/review-destiny-taken-king.html

      Thanks for the comments though!

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